Graphics and User Interface Examples

This section includes examples that will help you introduce animation to your simulation. In addition, these examples demonstrate features used for creating a user-friendly interface.
change_activity_image_per_state.s8

Uses a different Image for an Activity depending on which state it's in.

change_work_item_image_based_on_label.s8

Shows how to use Label values for controlling Work Item images (for example using different color balls for different item types).

end_point_workcompleted_shown_on_charts.s8

Shows how to use a Chart for displaying the Work Completed of each End Point in the simulation.